![]() A competitive ranked mode with smaller squads instead of the 16 on 16 chaos that's more akin to counter-strike's casual could mitigate that. Too many times as a sniper I've been quick scoping my way onto enemy first for the win while my team's mg is sitting on our own first doing nothing. Games are basically impossible to win without a competent player in those positions. But often the worst player on the server will take heavy mg or bazooka or sniper and refuse to let it go. Most servers have a limited class system, which makes sense and hypothetically improves the game. Yet you'll see some shitty player monopolizing sniper class with 20 kills in one hour talking shit in chat. Respawn times are so fast that kills per minute are waaaaay more important for winning than a good kill to death ratio. Without CS-style time limits you'll find a lot of players who just camp in corners feeding their own stat line with meaningless kills when the point of the game is to capture objectives as a team and win. The game falls too easily into stalematey situations on a lot of maps and seemingly "rewards" bad play. If you're really into the game you'll find that it does have flaws. It's a fantastic game and I'm glad it's still getting played. I've probably sunk more hours into Dods than any other multiplayer game to the point where I and several of my friends are good enough that we frequently get accused of hacking with the sniper rifle. I do think it fell short of Valve's expectations and perhaps was part of their efforts to move away from a game company and towards the service company they are today. Day of defeat source internet requirements mods#Everyone thinks of Counter-Strike when they talk about mods becoming retail products but Day of Defeat was one of the first to do it. Day of defeat source internet requirements mod#I think it had a great run and while it saddens me to see it not played very much any more I think that it's a great story to go from a popular mod to official Valve product. The game was simple and didn't have a ton of depth but it was pretty easy to get into and the skill cap was high (although not as high as Counter-Strike). Combined with a risk-like strategy game that was played out via these twice-weekly battles, it was one of the best gaming experiences I've ever had. This might seem small in the day of Battlefield 4 where a single server can host 64 people, but back in our day we had to split this across multiple game servers. I used to help run the largest tournaments for DoD called Battle for Europe, which had, at it's peak, over 100 people playing at any given time. I played Day of Defeat and Day of Defeat: Source extensively, and probably have more hours than anyone else I've ever met. ![]()
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